everquest afk mercenary leveling guide
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» everquest afk mercenary leveling guide
everquest afk mercenary leveling guide
everquest afk mercenary leveling guideeverquest afk mercenary leveling guide
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everquest afk mercenary leveling guide
There are three total HAs he will give you. Or will he take it out of my bank? It's one of the two expansions that made me quit EQ for any length of time. This is a short guide addressing the need of returning players. Once that's done, go through the doors and head to the second level. I will provide some quick ideas if that's not the direction you wanna go. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. Just be careful about aggro. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. They can take a long time, but with a little research and experience you can get the times down on her missions as well. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. Leveling/Setup This guide covers zones up to Omens of War. A: You must be carrying the plat on you in order to pay your merc. They are kinda tough to pull single, but normally are no more than 2-3 at a time. That area is considered Tier 1 for the expansion. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. Fun times. Good leveling guide for Necromancer :: EverQuest Free-to-Play General BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. See below for the final bit of the guide. The Rogue merc does melee damage where as the Wizard merc will nuke, all pretty basic. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. Kill all of it. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). It works for some people and if you get in a good rhythm you can knock out quests really quick. Don't bother with one of the far flung camps. unsure if they removed it or not). https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago You cannot shroud to level 10 and keep a level 50 mercenary however. The first camp is in the large room in the bottom right side of the map. Lots of good loot and the spider camp and kobold village are pretty easy. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. The key to AFK grinding is to not die rather than maximize exp per hour. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle Mobs are spaced out and very glass cannony. If you hit "M" you can see your map. There are three nameds you can kill here for a good variety of loot. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. Welcome to EverQuest! You are using an out of date browser. A properly set up box group can do everything but the final mission easily. Also keep in mind almost everything here summons. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. It's the only level range I feel that you should be here to the exclusion of anywhere else. Dwarves are normally friendly, so ignore them as well. Good spots for gaining exp & aa's while AFK? | EverQuest Forums At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. I will lay out a few spots to hit in this range. These are also really nice for Rangers to headshot since they are rootable and don't summon. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. When your Mercenary dies the button will change to Revive. Also during cooldowns they will use agro reducing abilities. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. I like to use to portal room for quick evacuation. It's cheap and easy to get and you probably can get large amounts of it just as you level. The North Camp is the second camp when you reach level 77. Create an account to follow your favorite communities and start taking part in conversations. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. Right click anywhere on this box and select "Puller" as your Main Roll. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. Once you are 75, start murdering Giants. Mercenaries - Fanra's EverQuest Wiki The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. Balanced: This stance is exactly how it sounds. Just be kind and patient. Inside the hut talk to Mercenary Mdjal to hire a mercenary. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. WHY PLAY LIVE? If you're geared up or grouped, kill iksar golems as well. Everquest 2 Leveling Guide 1-125 - MMORPG Tips By MMORPG.GG All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. JavaScript is disabled. I have never played F2P so I can't tell you how to negotiate that. Otherwise, kill puslings and bubonians. At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! If you don't like the scenery, zone over to City of Dranik. I don't know personally, just putting it here on their recommendation. It is SUPER useful for your entire leveling experience. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. Same goes for a male Mercenary Liaison. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. The westside is still gangster though, so you can kill most of the stuff there. Start in the tunnels and then work your way through the area around the ghoul assassin. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Don't ask me for how you do each HA. Yet, player groups are hard to come by in the 60 to 80 level range. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. It's accessible at level 75, so you can have J5 mercs 10 levels early. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. Reactive: Your merc will react better depending on the situation. You can pull the first floor starting about level 20 and move into the second floor about 24. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. The exp here is good. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. When you first zone in, the closest mobs are farmers and tired farmers. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. The final two zones drop Glowing Reis, which gives you good armor from 85-90. He is a raid target. The Simple and Rough sets will leave you well off. The South Camp is the starting point. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. You can hire a Mercenary at any Mercenary Liaison. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). Joined Feb 1, 2009 Messages 62 Reaction score 0 . The mobs here are level 62-64. Otherwise its like an ooze and a tidemage or a trio of warpriests. Too many HP, pain in the ass abilities. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. You will need help doing it though. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. He drops a key to access the first black reaver room and open up access to the second floor. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Slash Commands - Zliz's EverQuest Compendium How does it help with boxing? All the living creatures run, so you might be in trouble without a root or snare. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. Also assuming you don't have access to a Druid or Wizard. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. Everything has changed with the Seeds of Destruction expansion. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. Confidence is how many mobs you can pull above your level and the mercs without him running away. Get a PL, swarm lower level content, do some HAs. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. That said, I have seen plenty of people level characters solo and F2P. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. You also must be out of combat. A bunch of the missions and HAs are actually really fun too if done once or twice. everquest afk mercenary leveling guide. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. The final reward is Journeyman Rank 5 mercenaries. Gaesigs and Heligs on the water side come to mind on this. Everything has changed with the Seeds of Destruction expansion. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. I prefer to stay out of the fields if at all possible. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. House of Thule armor is pretty damn good for it's level. He will very likely murder you if you do. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. As soon as you hit 85, do this questline. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. Owning any current expansion will also unlock these features. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. You may finish them and have 30-45 minutes to wait. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. I came back and my toons went from level 3 to level 10!!! The water and earth giants are the easiest giants, and the fire giants aren't too bad. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. Kill lots of rotdogs and snakes. When first starting out a healer merc may seem logical, well it's not. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. There are two main camps that you'll use. Don't know how popular that still is, but it's still not hard to get anything done. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. It isn't bad, but you start looking at 2-3 mobs per 1 percent. It's still pretty decent at the 80-82 range, though there are better places. Also the mercenary will cost the same amount he would to the level that you shrouded to. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? At 65 I like to head up to the second levels and kill the higher level guys there. So max out at lvl 82 and grind all your final AAs here. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Q: So wait a mercenary is allowed into an LDoN? Start off killing drakes, snakes, and spiders. This is the furthest zone you can get to without progression unless they've removed requirements. If you have an enchanter mez the adds and then hold them for one minute after each kill. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands If you haven't done the others, they are still accessible. The mob density gets much thicker in both places, so it can be dangerous. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. I will annotate directions to the zones. Why is AFK Merc killing permitted? | EverQuest Forums This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. Get invisibility on a character who can rez or has a healer merc at least. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. Be careful about how much you aggro as the prophet's do Complete Heal. See the New Player FAQ for more detailed information. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. Best thing though are the nameds. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. They are pretty well all headshotable by 63. everquest afk mercenary leveling guide Press question mark to learn the rest of the keyboard shortcuts. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". Make me want to fire up the game again! Inside the city, the Alarans come in groups of two or three or solo. EverQuest Leveling Zones - 1-15 Thread starter kyle123; . So finding a camp could be tough depending on your chosen servers population and the hour of day. You can get yourself a mercenary for free to help in your leveling. They have low HP and don't hit very hard. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. Aggressive: If you or any group member is attacked, your merc will attack. Mobs run on live side so ignore it. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Rangers and rogues used to like to come Headshot/Assassinate grind here. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. Best thing about this zone is the simplicity of getting to it. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. This is Tier 4 for Veil so things hit hard, but not that hard. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. The merc will cast a rez (When out of combat) to anyone in your group who is dead. Stay at the entrance until you get to 80, then you can push into the north pathway. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. Not very fast, but not very hard either. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. At 53 start heading down into the middle of the zone. You can box here, but the zone isn't very conducive to it. It's a very easy zone to level in without much drama. Sadly neither zone is a hot zone. Not game breaking to say the least. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. Question - - AFK Merc XP guides? | RedGuides: EverQuest Multi-boxing At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. It's some kinda Gnomish backpack thing. With a group of actual people, this place is awesome though. Just start at the entrance and work your way down. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. topic on the EQ forums. 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green - YouTube Here are some suggestions as to how to use these areas to hit max level. Kill them all. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. The cost adds up very very quickly otherwise. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. There is a big open courtyard almost as soon as you zone in. Find something else. Check the sidebar of the subreddit for where to get them. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. I played a cleric for 9 years until I finally left. There is a stupid questline that autostarts the first time you go into the zone. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. A guide specifically for Clerics and Paladins is my next endeavor. Hearthstone Mercenaries Ultimate Guide - Hearthstone Top Decks - The From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. Also stay away from the center bottom left of the zone. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! everquest afk mercenary leveling guide - Acting-jobs.net In both places, just clear the zone. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. Look at my map in comparison to your map to see the location. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. It's by far the fastest and is almost as easy as the Gribble missions. They are essential to following this guide. Find Break In Invisible Fence With Am Radio,
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There are three total HAs he will give you. Or will he take it out of my bank? It's one of the two expansions that made me quit EQ for any length of time. This is a short guide addressing the need of returning players. Once that's done, go through the doors and head to the second level. I will provide some quick ideas if that's not the direction you wanna go. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. Just be careful about aggro. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. They can take a long time, but with a little research and experience you can get the times down on her missions as well. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. Leveling/Setup This guide covers zones up to Omens of War. A: You must be carrying the plat on you in order to pay your merc. They are kinda tough to pull single, but normally are no more than 2-3 at a time. That area is considered Tier 1 for the expansion. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. Fun times. Good leveling guide for Necromancer :: EverQuest Free-to-Play General BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. See below for the final bit of the guide. The Rogue merc does melee damage where as the Wizard merc will nuke, all pretty basic. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. Kill all of it. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). It works for some people and if you get in a good rhythm you can knock out quests really quick. Don't bother with one of the far flung camps. unsure if they removed it or not). https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago You cannot shroud to level 10 and keep a level 50 mercenary however. The first camp is in the large room in the bottom right side of the map. Lots of good loot and the spider camp and kobold village are pretty easy. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. The key to AFK grinding is to not die rather than maximize exp per hour. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle Mobs are spaced out and very glass cannony. If you hit "M" you can see your map. There are three nameds you can kill here for a good variety of loot. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. Welcome to EverQuest! You are using an out of date browser. A properly set up box group can do everything but the final mission easily. Also keep in mind almost everything here summons. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. It's the only level range I feel that you should be here to the exclusion of anywhere else. Dwarves are normally friendly, so ignore them as well. Good spots for gaining exp & aa's while AFK? | EverQuest Forums At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. I will lay out a few spots to hit in this range. These are also really nice for Rangers to headshot since they are rootable and don't summon. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. When your Mercenary dies the button will change to Revive. Also during cooldowns they will use agro reducing abilities. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. I like to use to portal room for quick evacuation. It's cheap and easy to get and you probably can get large amounts of it just as you level. The North Camp is the second camp when you reach level 77. Create an account to follow your favorite communities and start taking part in conversations. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. Right click anywhere on this box and select "Puller" as your Main Roll. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. Once you are 75, start murdering Giants. Mercenaries - Fanra's EverQuest Wiki The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. Balanced: This stance is exactly how it sounds. Just be kind and patient. Inside the hut talk to Mercenary Mdjal to hire a mercenary. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. WHY PLAY LIVE? If you're geared up or grouped, kill iksar golems as well. Everquest 2 Leveling Guide 1-125 - MMORPG Tips By MMORPG.GG All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. JavaScript is disabled. I have never played F2P so I can't tell you how to negotiate that. Otherwise, kill puslings and bubonians. At around 66 if you're clearing those areas efficiently, head over to the Muramite Proving Grounds zone line. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! If you don't like the scenery, zone over to City of Dranik. I don't know personally, just putting it here on their recommendation. It is SUPER useful for your entire leveling experience. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. Same goes for a male Mercenary Liaison. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. The westside is still gangster though, so you can kill most of the stuff there. Start in the tunnels and then work your way through the area around the ghoul assassin. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Don't ask me for how you do each HA. Yet, player groups are hard to come by in the 60 to 80 level range. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. It's accessible at level 75, so you can have J5 mercs 10 levels early. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. Reactive: Your merc will react better depending on the situation. You can pull the first floor starting about level 20 and move into the second floor about 24. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. The exp here is good. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. When you first zone in, the closest mobs are farmers and tired farmers. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. The final two zones drop Glowing Reis, which gives you good armor from 85-90. He is a raid target. The Simple and Rough sets will leave you well off. The South Camp is the starting point. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. You can hire a Mercenary at any Mercenary Liaison. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). Joined Feb 1, 2009 Messages 62 Reaction score 0 . The mobs here are level 62-64. Otherwise its like an ooze and a tidemage or a trio of warpriests. Too many HP, pain in the ass abilities. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. You will need help doing it though. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. He drops a key to access the first black reaver room and open up access to the second floor. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Slash Commands - Zliz's EverQuest Compendium How does it help with boxing? All the living creatures run, so you might be in trouble without a root or snare. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. Also assuming you don't have access to a Druid or Wizard. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. Everything has changed with the Seeds of Destruction expansion. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. Confidence is how many mobs you can pull above your level and the mercs without him running away. Get a PL, swarm lower level content, do some HAs. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. That said, I have seen plenty of people level characters solo and F2P. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. You also must be out of combat. A bunch of the missions and HAs are actually really fun too if done once or twice. everquest afk mercenary leveling guide. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. The final reward is Journeyman Rank 5 mercenaries. Gaesigs and Heligs on the water side come to mind on this. Everything has changed with the Seeds of Destruction expansion. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. I prefer to stay out of the fields if at all possible. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. House of Thule armor is pretty damn good for it's level. He will very likely murder you if you do. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. As soon as you hit 85, do this questline. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. Owning any current expansion will also unlock these features. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. You may finish them and have 30-45 minutes to wait. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. I came back and my toons went from level 3 to level 10!!! The water and earth giants are the easiest giants, and the fire giants aren't too bad. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. Kill lots of rotdogs and snakes. When first starting out a healer merc may seem logical, well it's not. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. There are two main camps that you'll use. Don't know how popular that still is, but it's still not hard to get anything done. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. It isn't bad, but you start looking at 2-3 mobs per 1 percent. It's still pretty decent at the 80-82 range, though there are better places. Also the mercenary will cost the same amount he would to the level that you shrouded to. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? At 65 I like to head up to the second levels and kill the higher level guys there. So max out at lvl 82 and grind all your final AAs here. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Q: So wait a mercenary is allowed into an LDoN? Start off killing drakes, snakes, and spiders. This is the furthest zone you can get to without progression unless they've removed requirements. If you have an enchanter mez the adds and then hold them for one minute after each kill. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands If you haven't done the others, they are still accessible. The mob density gets much thicker in both places, so it can be dangerous. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. I will annotate directions to the zones. Why is AFK Merc killing permitted? | EverQuest Forums This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. Get invisibility on a character who can rez or has a healer merc at least. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. Be careful about how much you aggro as the prophet's do Complete Heal. See the New Player FAQ for more detailed information. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. Best thing though are the nameds. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. They are pretty well all headshotable by 63. everquest afk mercenary leveling guide Press question mark to learn the rest of the keyboard shortcuts. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". Make me want to fire up the game again! Inside the city, the Alarans come in groups of two or three or solo. EverQuest Leveling Zones - 1-15 Thread starter kyle123; . So finding a camp could be tough depending on your chosen servers population and the hour of day. You can get yourself a mercenary for free to help in your leveling. They have low HP and don't hit very hard. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. Aggressive: If you or any group member is attacked, your merc will attack. Mobs run on live side so ignore it. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Rangers and rogues used to like to come Headshot/Assassinate grind here. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. Best thing about this zone is the simplicity of getting to it. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. This is Tier 4 for Veil so things hit hard, but not that hard. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. The merc will cast a rez (When out of combat) to anyone in your group who is dead. Stay at the entrance until you get to 80, then you can push into the north pathway. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. Not very fast, but not very hard either. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. At 53 start heading down into the middle of the zone. You can box here, but the zone isn't very conducive to it. It's a very easy zone to level in without much drama. Sadly neither zone is a hot zone. Not game breaking to say the least. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. Question - - AFK Merc XP guides? | RedGuides: EverQuest Multi-boxing At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. It's some kinda Gnomish backpack thing. With a group of actual people, this place is awesome though. Just start at the entrance and work your way down. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. topic on the EQ forums. 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green - YouTube Here are some suggestions as to how to use these areas to hit max level. Kill them all. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. The cost adds up very very quickly otherwise. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. There is a big open courtyard almost as soon as you zone in. Find something else. Check the sidebar of the subreddit for where to get them. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. I played a cleric for 9 years until I finally left. There is a stupid questline that autostarts the first time you go into the zone. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. A guide specifically for Clerics and Paladins is my next endeavor. Hearthstone Mercenaries Ultimate Guide - Hearthstone Top Decks - The From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. Also stay away from the center bottom left of the zone. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! everquest afk mercenary leveling guide - Acting-jobs.net In both places, just clear the zone. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. Look at my map in comparison to your map to see the location. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. It's by far the fastest and is almost as easy as the Gribble missions. They are essential to following this guide.
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